public class ClickAnimationComponent extends Component
clickAction, hidden, id, interaction
Constructor and Description |
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ClickAnimationComponent(String id,
Action clickAction,
boolean hidden,
Interaction interaction,
@NotNull Component normal,
@NotNull Component clicked)
Instantiates a new ClickAnimationComponent.
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Modifier and Type | Method and Description |
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void |
apply(Graphics graphic,
org.bukkit.entity.Player player,
GuiPoint cursor)
Render the component on the provided graphic context.
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ClickAnimationComponent |
clone(Interaction interaction)
Clone the component with the new interaction.
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Component |
getClicked()
Gets clicked.
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Component |
getNormal()
Gets the normal component.
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String |
getState(org.bukkit.entity.Player player,
GuiPoint cursor)
Gets the current state of the component for the given parameters.
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boolean |
isInBounds(org.bukkit.entity.Player player,
GuiPoint cursor)
Checks whether the cursor is in bounds of the component.
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Component |
locate(String componentId)
Locate the component with the given id.
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ClickAnimationComponent |
locateOn(Interaction interaction)
Locate the same component on a different interaction.
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void |
onClick(org.bukkit.entity.Player player,
GuiPoint cursor,
boolean isPrimary)
Called when a player clicks on the component.
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void |
setClicked(Component clicked)
Sets clicked.
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void |
setNormal(Component normal)
Sets the normal component.
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dispose, getClickAction, getId, getInteraction, isHidden, locate, setClickAction, setHidden
public ClickAnimationComponent(String id, Action clickAction, boolean hidden, Interaction interaction, @NotNull @NotNull Component normal, @NotNull @NotNull Component clicked)
id
- the component idclickAction
- the click actionshidden
- the hiddeninteraction
- the interactionnormal
- the normalclicked
- the clickedpublic void apply(Graphics graphic, org.bukkit.entity.Player player, GuiPoint cursor)
Component
public boolean isInBounds(org.bukkit.entity.Player player, GuiPoint cursor)
Component
isInBounds
in class Component
player
- the playercursor
- the cursorpublic String getState(org.bukkit.entity.Player player, GuiPoint cursor)
Component
Component.apply(Graphics, Player, GuiPoint)
renders different content, then the this method should
return different strings. If it renders the same the return value should be the same.
RectComponent
returns
x+"*"+y+"*"+width+"*"+height+"*"+color.getRGB()
)public Component locate(String componentId)
Component
public ClickAnimationComponent clone(Interaction interaction)
Component
public ClickAnimationComponent locateOn(Interaction interaction)
Component
interaction.getComponentTree().locate(component.getId())
public void onClick(org.bukkit.entity.Player player, GuiPoint cursor, boolean isPrimary)
Component
public Component getNormal()
public void setNormal(Component normal)
normal
- the normal componentpublic Component getClicked()
public void setClicked(Component clicked)
clicked
- the clickedCopyright © 2021. All rights reserved.